Drop From Knee Height — and Other Modern Rules Changes
Since 2019, you must drop from knee height — the ball must be released from a height at or below the knee of the person dropping. The old shoulder-height drop created too much variability in where the ball came to rest. Knee height creates more consistent drops while still allowing some randomness.
A drop must land within the designated relief area (the area within which you're entitled to take relief). If the ball lands outside the relief area before stopping, or bounces outside the relief area before touching the ground, it must be re-dropped. Counting only where the ball stops, not bounces, was the old rule — now, any touch outside the area requires a re-drop.
Re-drop when the dropped ball: (1) Touches or lands outside the defined relief area. (2) Touches a person or equipment before landing on the course. (3) Comes to rest out of bounds. (4) Comes to rest in a penalty area. (5) Comes to rest on the wrong side of a boundary. After two re-drops, if the ball still doesn't come to rest in the relief area, place it where it first touched the ground.
If a correctly dropped ball (inside the relief area) rolls out of the relief area and into a penalty area or out of bounds, you must re-drop. This prevents the situation where a player drops legally but the terrain sends the ball into worse trouble.
When taking relief from a penalty area or lost ball using the stroke-and-distance, you drop outside the penalty area. For unplayable ball in a bunker, one option keeps you in the bunker (and if the ball rolls to the back of the bunker, you must re-drop within the bunker). Understanding where your ball must land matters.
When taking any type of relief, you may mark the position of your ball if needed before lifting it. If you need to lift a ball for identification or other reasons before dropping, mark it precisely. The ball that you drop must be the same ball unless a substitution is permitted (e.g., in penalty areas, you can use another ball; for unplayable ball, you can substitute).
Good mechanics mean fewer penalty areas, unplayable lies, and drops. GOATY's analysis builds the consistency that keeps you in play — so dropping rules become the exception, not a regular part of your game.
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